.. _CGameEffectDeath Class: ========================== CGameEffectDeath Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectDeath_Methods: Methods --------------- +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectDeath\:\:CGameEffectDeath` | Constructor (additional constructor) creates a ``CGameEffectDeath`` object | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectDeath\:\:DeathNotice` | | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectDeath\:\:DisplayString` | | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectDeath\:\:OnAddSpecific` | | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectDeathCGameEffectDeath: CGameEffectDeath\:\:CGameEffectDeath ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructor - creates a ``CGameEffectDeath`` object :: void CGameEffectDeath::CGameEffectDeath(); **Remarks** Additional constructor for ``CGameEffectDeath`` ---- .. _CGameEffectDeathDeathNotice: CGameEffectDeath\:\:DeathNotice ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void __cdecl CGameEffectDeath::DeathNotice( CGameSprite* pSprite, long sourceId, int reverse); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object * ``long`` *sourceId* - * ``int`` *reverse* - **Remarks** ---- .. _CGameEffectDeathDisplayString: CGameEffectDeath\:\:DisplayString ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectDeath::DisplayString(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks** ---- .. _CGameEffectDeathOnAddSpecific: CGameEffectDeath\:\:OnAddSpecific ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectDeath::OnAddSpecific(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**